Sneak Peak: Character Development for Fall/Thanksgiving Card


Yesterday I started work on developing the characters for this year's Thanksgiving/Fall production.

The card will have quite a few characters, so this part of the design phase is especially important.  Some will be painted in watercolors, and separated into different body parts after scanning them into the computer.  This way I can keep the watercolor style but still animate the characters.  I have not yet decided whether the squirrel will be hand painted for each frame of animation, or whether I will  render it on the computer, since it will need a full range of motions when jumping.

The main character is the woodpecker, so I started when him first.  Once his character was in place I build the other characters up around him.  I will share more photos as I start painting the various elements of the card ...


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